The Princess and the Frog

The Princess and the Frog is a Wii and PC game based on the Disney movie released Fall 2009. I was contracted by Amaze Entertainment to author the high level design for the Wii product, which later spawned the PC sku. I served as the Lead Designer until the internal team was staffed up.

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The Outfit

The Outfit was THQ’s first Xbox 360 game and Relic’s first console game. I was the lead internal Producer, from concept to completion, managing a team of nearly 100 development staff. The Outfit is a third person, squad-based action game with the strategic depth of a ground-based RTS.

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Urban Vermin

At Decode Entertainment, I co-conceived Urban Vermin as a TV and game property. Originally designed to launch as a Nintendo DS game and kids TV series simultaneously, the 26-episode CG series launched in the prime-time animated comedy lineup of YTV and around the world in Fall 2007.

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Ministry of Sound Interactive

I conceived and produced this PlayStation 2 music product while at my own studio, Moderngroove Entertainment. After securing the Ministry of Sound license and content, I recruited a team of 10 artists and programmers who built the product over a year. I signed Ubi Soft to publish the product.

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Sled Storm

I drafted the original concept for Sled Storm, created a multiplayer demo with a couple friends and successfully pitched EA executives to produce the game. Over the next year, I produced and co-designed the product. Sled Storm for the PlayStation shipped in the Fall of 1999 and sold 1 million units.

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ReBoot

ReBoot, my first title as a producer after I started at EA Canada in 1995, was a third-person action-adventure game based on the computer-animated TV series of the same name. I wrote the design doc, scripted the voice overs, co-wrote the linear video script, level edited and scripted AI.

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Speaking at Casual Connect Seattle

13.07.2009 0

Picture 9Adrian Crook, industry consultant (www.adriancrook.com) and Editor of FreeToPlay.biz, will be speaking at this year’s Casual Connect in Seattle. I’ll be in Seattle from Sunday, July 19 to Thursday, July 23rd.

Drop me a line if you’d like to meet up to discuss working together.

I’ve been invited to speak at a roundtable called “Contractor, Freelance or Employee” during the Casual Connect Leadership Development Forum on July 20th. I’m obviously 100% in the corner of being a freelancer/consultant as it’s been 2 years since I made the jump from 13+ years spent in the core game industry and things have gone great.

(Check my blog for a wrap-up of my 2008 consulting business… a great year, thanks to phenomenal clients!)

The Leadership Development Forum is put on by Women In Games International – the organization I have to thank for making me the only male on my roundtable. How rare!

See below for links to bios for me and my fellow roundtablers:

Adrian Crook
Noelle Hunt Bennett, Big Fish Games
Naomi Kawase
Belinda Van Sickle, GameDocs

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Recap Of My 2008 Work

20.01.2009 0

For all who are new here, feel free to read the About section for an introduction to me. For social media links, click on the images at the bottom of this post.

For new and old visitors alike, I thought I’d post a quick rundown of last year’s work, so potential clients can get an idea of what I’ve consulted on over the last year. It was an awesome 2008 – very diverse and engaging, lots of personal learning (and ways to apply old wisdom). Looking forward to an even better ‘09.

I can’t name clients of course, but these are some of the projects I worked on in 2008:

  • Original 100 page design of Wii game launching with a major kids movie, Xmas 09
  • Demo design of a PS3/X360 game for a major movie studio’s action franchise
  • Designed flash board game with mini-games for a major hospitality brand
  • Designed and secured funding for a free-to-play kids flash CCG with microtransactions, launching with Cartoon Network TV show this year
  • Reviewed 20+ grant applications for a provincial interactive ministry
  • Designed 2 iPhone games, still in pitch phase
  • Concept design of free-to-play casual MMO for kids to support marketing of the governing body of a major sport
  • Various design work on Facebook games – only one is out yet: Prize Potato
  • Design review for major kids free-to-play casual MMO owned by a big media company

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