The Princess and the Frog

The Princess and the Frog is a Wii and PC game based on the Disney movie released Fall 2009. I was contracted by Amaze Entertainment to author the high level design for the Wii product, which later spawned the PC sku. I served as the Lead Designer until the internal team was staffed up.

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The Outfit

The Outfit was THQ’s first Xbox 360 game and Relic’s first console game. I was the lead internal Producer, from concept to completion, managing a team of nearly 100 development staff. The Outfit is a third person, squad-based action game with the strategic depth of a ground-based RTS.

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Urban Vermin

At Decode Entertainment, I co-conceived Urban Vermin as a TV and game property. Originally designed to launch as a Nintendo DS game and kids TV series simultaneously, the 26-episode CG series launched in the prime-time animated comedy lineup of YTV and around the world in Fall 2007.

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Ministry of Sound Interactive

I conceived and produced this PlayStation 2 music product while at my own studio, Moderngroove Entertainment. After securing the Ministry of Sound license and content, I recruited a team of 10 artists and programmers who built the product over a year. I signed Ubi Soft to publish the product.

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Sled Storm

I drafted the original concept for Sled Storm, created a multiplayer demo with a couple friends and successfully pitched EA executives to produce the game. Over the next year, I produced and co-designed the product. Sled Storm for the PlayStation shipped in the Fall of 1999 and sold 1 million units.

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ReBoot

ReBoot, my first title as a producer after I started at EA Canada in 1995, was a third-person action-adventure game based on the computer-animated TV series of the same name. I wrote the design doc, scripted the voice overs, co-wrote the linear video script, level edited and scripted AI.

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Speaking and Working at Casual Connect

15.07.2010 0

A bit late on this update, but if anyone would like to “connect” at Casual Connect 2010, I will be in Seattle all week.

Here is what I’m up to:

  • Speaking at a roundtable on third party development issues at the Gamesauce event on Monday
  • Organizing a partnering event for a provincial interactive agency later in the week (pairing up developers in the social/casual/iPhone sectors with leaders in those sectors)
  • Doing business development work for one of my clients (a large consumer electronics company) – scouting out talented games content partners
  • Producing a post-show report for a multinational, multiplatform games client
  • Taking any meetings that come my way!

  • Please drop me a line using the contact form on this site if you’d like to get together during Casual Connect!

    Minimum Viable Production Presentation from INplay 2010

    18.05.2010 1

    Gave a short (15 minutes) overview of Minimum Viable Product (MVP) at INplay 2010 today. Here are the slides.

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    Speaking on MVP at INplay 2010, Toronto

    22.04.2010 0

    I’ll be giving a presentation on Minimum Viable Product (MVP) in Toronto, Ontario for INplay 2010, May 18-19, a conference focused on kids creative industries with “insights and opportunities in the interactive space.”

    Minimum Viable Product is a product development and release methodology pioneered by Eric Ries. Its main tenet is the development and early release of only the core of your product, allowing the marketplace to vet and feedback on its pros and cons. While the developer still has a roadmap of their own, risk is mitigated and the product offering more tightly focused when the core is released early and iterated upon often, in response to real customer feedback.

    In my presentation, I’ll go into why MVP has (or should) become your standard operating procedure for launching new products, especially in the online space. Hope to see you there!